But whilst the engine was the same as before, ZUN had touched up the game a bit, for the better. The game was graphically a far cleaner affair, notably more impressive than the first attempt of EoSD.Īnd the gameplay wasn’t standing still either. In what would become a staple of the series, ZUN changed up the core system behind the game for the first time. Perfect Cherry Blossom’s new wheeze was the ‘Cherry’ scoring system, where your Cherry points increased by shooting enemies and decreased by dying or bombing. Getting 50,000 would give the player a temporary shield against one hit. Getting more and more increases the Cherry Gauge, giving more points from point items and the potential for more resources. The largest change mechanically was to focusing shots again. In addition to the shots differing more clearly when focused and unfocused, focusing now presented a red dot where your character’s hitbox was, a seriously useful feature no doubt. The other big change came in the form of another very helpful addition a cursor along the bottom margin during a boss battle showed the bosses’ location, helping seriously with aiming shots.
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